Friday, September 9, 2016

[09/09/2016] Advanced Interior Design Projects I: Project 1 - Cultivating the Sea - Float Farming.

My final year officially starts. Currently in semester 6 and just one more semester to go till I graduate.

For this project 1, is just a starter pack to our final project for this module. We are required to come with a device for an activity related to the sea. Per say, you choose scuba diving as your activity, then you have to design a device that's useful for the divers to use or from an existing device, you try to improve it.

But before starting on anything, we had to research and understand the project title. So I did exactly that. I researched what "Cultivating the Sea" and "Float Farming" means. From what I found, both are similar in definition.




Cultivating the sea is basically contributing with sea to produce something. Example above is a group of scuba diver experts build a balloon-like pods underwater to try and grow vegetables by using the hydrophonics method.

The two sentences given in the project title are basically saying that we are always meeting future demands. When land is limited, we resort to using the ocean.

Going into the project itself, I had 3 different ideas.

1. Scuba diving as my activity and thought of a device where they are able to scan/capture marine lives and it will tell you the facts and information about that marine life.



2. Tourism as my activity and thought of a device where you can detect when the dolphins comes and swim in groups for the tourist to enjoy.



3. Scuba diving as my activity again and thought of a built-in camera goggles where the camera are the lens of the goggles.



After showing these ideas to the lecturer, we conclude with me doing my first idea but changed it to being an app instead. So for this project's submission I have to submit an interface design of my app. Show the panels how my app will work.

But before designing the interface, I had to think like the end user and list down the pros and cons of scuba diving and also the rules and with this list, I try to include solutions through my app. With the help of my cousin whom has experience in scuba diving and the Internet, I managed to list down the issues without problem.



Then I started doing a draft of how my app is going to look like and create a logo and name for my app. To which I named it as "CAPTUM" it's Latin for the word 'capture' and also because the whole point of this app is to 'capture the marine life'.



I designed the logo by using the camera aperture symbol and a fish/fish fin to represent the app. It is an easier to explain the whole meaning behind the logo 'CAPTURING THE MARINE LIFE'.

After having our pin-up last Thursday (8th September 2016), my lecturers told me to make it more interesting. Instead of a typical app, make it into an interacting app. Like a game. They told me to look more into Pokemon Go and then design the interface.

So after getting the feedbacks, I listed down how I want my app to work as a game. Of course I want the game to be available offline, to be able to play without the need of an internet. Since the players will be underwater and your mobile data won't work properly when you're deep inside.

The player has to capture a few amount of fish in a category in order to activate the information so they will be able to get information.

Updated at 2:13PM: My friend just said that it's possible to use your data in deep ocean as long as there's line. Therefore, making my game app a game that needs Internet is possible!

After listing everything down, I tried making the interface design on Photoshop.








Still in the process of trial and error.